Plinko! My international Macworld entry.

MarkOnTheIronMarkOnTheIron Member Posts: 1,447
edited November -1 in Announce Your Game!
http://gamesalad.com/game/play/35162

Here's my GS Macworld Challenge entry (even if I can't participate for prizes I will run for the glory).

It started off as some kind experiment with the pachinko template and then it became somewhat similar to the labyrinth series but without the hassle of flat surfaces and calibration.

Well this is what will become the Lite version, I'm working hard on doing 20/30 more levels in time for the Challenge and I'm planning on having at last 80/100 levels in total with the 1.1 update (hopefully in time for the Macworld expo).

Unfortunately it is intended to be played on portrait mode so it's not so good on web.
Let me know what you think.

At the moment there are two major issues that I'm trying to resolve:

- it happens that the ball get stuck on a peg, I have a shake rule on it but it's not working http://img237.imageshack.us/img237/7749/screenshotgj.jpg
- the name: I'm not totally convinced because I wanted a name that start with A, B, C or D (I noticed that apps get added in bulks on the appstore and are sorted by names

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Heh - I'm working on something based off the Pachinko template too - waiting for authorisation from GS ;)

    As to your game, I can't play it. There seems to be some issues with my plugin as it crashes or doesn't show the game properly - sorry :(

    The ball stuck on a peg issue I ran into too. I wanted to have a 'tilt' feature, where you would use the accelerometer to move the ball slightly left or right, but personally had no luck with it. If you want to use that idea, go ahead, but let me know how you got it to work if you do! ;)

    Good luck with it!

    QS :)
  • ktfrightktfright Member Posts: 964
    @QS, my Chinko game has that tilt hep thing you are talking about, but you are right, it is twitchy at best, but it works.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    For the ball sticking issue:

    You should put a Rule in the Ball actor that checks if its Motion.Linear.X and Motion.Linear.Y are 0, then give it a little push, like this:

    Rule
    ALL
    When self.Motion.Linear.X <= 0.05
    When self.Motion.Linear.Y <= 0.05
    Timer
    FOR 0.1 seconds
    Accelerate: Direction 0, etc...

    Something like that should do the trick...
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    No it doesn't work.

    So far here's what I tried with no luck:
    - use a shake feature (it seemed cool at first)
    - use the accelerometer to tilt it
    - use the motion.linear rule
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Wait I think I got the motion rule to work.

    I inserted in the acceleration field a value greater than the ball one with a backward random direction and now it seems to work.

    I updated the game. If it happens again let me know.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    What do you guys think I should do?

    Send this Lite version to Apple now and present it to some forums/site to get the attention high for the full version

    or

    Wait for the full version to be ready and send them both?
  • quantumsheepquantumsheep Member Posts: 8,188
    Send the lite to the app store a week after your main app launches, says the time travelling sheep ;)
  • mazymamazyma Member Posts: 8
    Hi, nice game.

    What tools did you use to make the image on the menu? It looks so cool and professional.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Nothing special. I used Google sketchup and rendered with Kerkythea. The rest is good ol' Photoshop.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yeah, I wouldn't post a Lite version until your game is out. People will play the lite version, like it, and not be able to find the full version. Then they'll forget...

    I think your game is fantastic! I would just add more levels and release it!
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    By the way is too much to ask to you english speaking natives to take a look at the tutorial part in my game to see if there are errors?

    Thanks in advance.

    http://gamesalad.com/game/play/35162
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Ok, officially entered the Macworld Challenge.

    The name will be "A Plinky Game!" since "Plinko!" could have been misleading.
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