Great Game Design Theory article

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Cool article. Thanks for finding this and sharing it with the community!
  • quantumsheepquantumsheep Member Posts: 8,188
    Brilliant article. And why a lot of games here just don't cut it.

    Pacing is everything.

    Shooters, for example, shouldn't just throw everything at you at once - they should 'breathe' :D

    QS
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yeah, great article!

    And the tinybuild guys were actually looking into building that game is GS for a bit:
    http://gamesalad.com/forums/topic.php?id=21527
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yes good article, i took this approach with my game 'Line Ar(X)'. I tried to give the player a new feature every 5-10 levels. As that set of 5 to 10 levels goes on, each level gets harder. It goes on like this to level 50, after that, the difficulty then begins to drop so you see out the game and leave it feeling (hopefully) good.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Nice article, thanks for posting
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