Switch the rotation in the TwinStick example
Hi there,
I have almost successfully made it so that you can rotate your player with the second stick in the twin stick example. All you have to do is make a timer and and atribute for
Self.Rotation = game.angle1.
It works great except there is one problem. When you let go of the stick the angle resets to zero.
I have been working on it for sometime and I can't seem to find an answer. I know this is a question that other people might have as well.
Thanks
I have almost successfully made it so that you can rotate your player with the second stick in the twin stick example. All you have to do is make a timer and and atribute for
Self.Rotation = game.angle1.
It works great except there is one problem. When you let go of the stick the angle resets to zero.
I have been working on it for sometime and I can't seem to find an answer. I know this is a question that other people might have as well.
Thanks
