Timer and Change Attribute vs. Interpolating

FatalCrestFatalCrest Member Posts: 113
edited November -1 in Working with GS (Mac)
Memory-wise, which is better to use? Timers and change attribute or interpolate? I have tons of actors in my game that use multiple timers in just one. I feel this is bad and am wondering if I should swap my timers with interpolation behaviors.

Comments

  • floydianspiralfloydianspiral Member, PRO Posts: 308
    interpolate is your best friend so you should use it if you can, timers take the most memory : p
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Interpolate will be use far less resources than a timer. And they are normally more accurate than a timer.
  • FatalCrestFatalCrest Member Posts: 113
    Alright lots of work to do tomorrow! Haha thanks you guys :)
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