MOVEMENT WITH HILLS

Juggernaut56773Juggernaut56773 Member Posts: 6
edited November -1 in Working with GS (Mac)
Im trying to create a game where you slide down hills and i cant find out how to do it for example in the game tiny wings how the bird scales down and up the hills perfectly how can i achieve that kind of movement thanks

Comments

  • RodrigoPerezRodrigoPerez Member Posts: 212
    Unfortunately as it stands pixel collision in GS can only be in circle or rectangle shapes, so it would be near impossible to achieve the smoothness you see in Tiny Wings.
  • Juggernaut56773Juggernaut56773 Member Posts: 6
    alright how do you use circle collision
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Actually you can create pretty smooth curves with invisible actors. Its just take time an patience to get it just right. Take a look at bumps thats how the curves are done in that. Theres even a tiny wings template in the marketplace that runs pretty good. So curves a definitely doable just not all in one actor.

    Good Luck

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  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Juggernaut56773 said:
    alright how do you use circle collision

    In the actor if you expand the physics area of the attribute you will see a collisions shape. If you didn't know that you may be jumping the gun on your game. You should prob take the time to read the support stuff here on the site and watch the videos on the GameSalad Cookbook and really learn the basics of the tool. Your Game will benefit greatly in the long run.

    Edit: Also check out www.gshelper.com for additional videos
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