If you want to do it exactly like that, you could make a new actor and place it on top of certain items
In those other actors behind your new one, place a rule that says when overlaps or collides with your new actor do nothing, otherwise, when it isn't on top of them you can put all the behaviors in there.
Rule if overlaps or collides with new actor do nothing Otherwise do everything
Comments
In those other actors behind your new one, place a rule that says when overlaps or collides with your new actor do nothing, otherwise, when it isn't on top of them you can put all the behaviors in there.
Rule if overlaps or collides with new actor
do nothing
Otherwise
do everything