My game Crashes when I put it on the iPod

VoidedSkyVoidedSky Member Posts: 1,095
I just put my game on my ipod, using the developer certificate. When I try to run it, it crashes, i have reinstalled and rebooted. In the crash log, it says "low memory" for the game. What should I do?
Thanks!
~CowTechMan

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    Anyone?!?
  • VoidedSkyVoidedSky Member Posts: 1,095
    I don't have the viewer installed, is there a page for it.(instructions)
    Thanks
    ~CTM
  • VoidedSkyVoidedSky Member Posts: 1,095
  • VoidedSkyVoidedSky Member Posts: 1,095
    The iPhone viewer crashes when i try to run my game, it works good with my others
  • VoidedSkyVoidedSky Member Posts: 1,095
    I tried to start it on a different scene, and it worked. What can I do to to lower the memory usage?
    Thanks!
    ~CTM
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    seems like it should work fine. all I can say is double check your rules for missing attributes or rules that contradict other rules.
  • SlowboySlowboy Member, PRO Posts: 329
    Hi CowTech - one thing to think about - when the blocks go off the screen, is there anything out there (walls) that will destroy the objects if they hit them? I'm thinking that you might end up with loads of blocks off screen that you can't see, that is taking up memory? You might as well destroy them if they go off screen, as you can't see them anyway.
    Do you have anything like that in there already?
    Cheers
    Wayne
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    does the game start at all? When exactly does it crash? Codemonkey had a nice random tip of day about recycling. The idea was to avoid spawning as much as possible. I think it is a sticky forum (yellow ones) - it may help. Though I can't think of how to make your game without some spawning.

    Let us know how far into the game you can get before it crashes. that may help give an idea about what is going on.
  • VoidedSkyVoidedSky Member Posts: 1,095
    yes, i have that, but my problem is, is that the start screen wont even start, it crashes
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    If I were you I would save a second copy of the project as a backup. Then in the opening scene I would take out the moving blocks in the background and take out the particle explosion. Just to see what happens. If it doesn't crash, put them in one by one and see what gsviewer says for framerate. That may help you identify the problem.
  • VoidedSkyVoidedSky Member Posts: 1,095
    thanks, will do
  • VoidedSkyVoidedSky Member Posts: 1,095
    It worked, i will make the graphics smaller, they are like 28 kb each
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