Help With Image Memory

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
Hello, how are you?
I have an important question, Im creating a game, where you can chose you Main Character, And Each character have its own animations.

But if I spawn it depending on which one he chose, or I have On actor for all and make it animate depending on which one it is, I have the problem of Memory for ram, because, it reads all the image of the actor you CAN Spawn (Even If you don't spawn them) or all the images that have an actor, even if you don't use them.

How Can I Fix this? And Make it Just load the images of the character User Chose?

Cheers!

Comments

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Would it make a difference if you set up a manual animation using a timer and change attribute - self - image instead of the animate behaviour?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yeah, like HoneyTribeStudios says, you can animate something manually by using a Timer and changing an Actor's Image attribute.

    I have an animation controller demo on my wall that you can look through:
    http://gamesalad.com/game/3158

    That will show you the basic concept.
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