F is for Falling is listed under Hot New Games!

firemaplegamesfiremaplegames Member Posts: 3,211
edited November -1 in Announce Your Game!
Just noticed it tonight! On the iPhone, under Featured, under Hot New Games at the top of the New section!
Congratulations, mulcahy!!!
Best of luck in the App Store!

Joe
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Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Well thats a couple now for him, congrats dude, keep up the good work
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Cool didn't Even notice that. Must be because of the huge update I put out last week. :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Never mind, I read this as v is or vortex :). ThiS is new. Very cool. Now if they would only approve the update that's been waiting for review since Friday
  • WurdindustriesWurdindustries Member Posts: 18
    Congratulations! I saw that this morning!
  • EastboundEastbound Member, BASIC Posts: 1,074
    Congrats man! That's really cool to have it once, much less a repeat!

    And yeah, I've had an update in review since I wanna say Thursday? The review periods took a plunge again.
  • rebumprebump Member Posts: 1,058
    Percentages, precentages! What's the boost?
  • butterbeanbutterbean Member Posts: 4,315
    Great job Mulcahy! You're on a roll, and with getting featured!

    I think this is one of your best icons yet, I love it
  • JoshKahaneJoshKahane Member Posts: 470
    Thats great Mulcahy! You seem to be proving yourself as a popular developer to Apple. They put you there for a reason. If the apps get chosen randomly then its beside the point, your are doing great still. Keep it up.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Yea I have no idea why they end up in his section. I'm not complaining though. Maybe it's my art style :)

    sales do see an increase, nothing major, not enough to quit my day job. But I've easily made back my investment a few times,
  • butterbeanbutterbean Member Posts: 4,315
    Let us know how your sales do with being featured :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Looks like I'm also featured under the 'What's Hot' section in iTunes itself (not on the iPhone). I think those two sections are linked.

    We'll see where sales head, it's always a mystery how these things work.

    I just want my 4 updates 'waiting for review' since friday to get picked up! I don't want to go back to the 14 day wait time.
  • butterbeanbutterbean Member Posts: 4,315
    I know! I can't believe the wait times for updates, we were spoiled for a short period but now it's back to reality again!!

    You're featured on the iphone too! Go under featured, new games, and there's an icon on the top right that says hot new games, click on that and you should see your game there too!
  • EastboundEastbound Member, BASIC Posts: 1,074
    I think it might have to do with the iTablet announcement or whatever tomorrow. Seems like to big of a slowdown to not be something intentional.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Just saw that F is for Falling is number 86 in the us paid arcade games section, number 99 in Canada!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    And number 617 paid app overall!
  • stanimationstanimation Member Posts: 406
    Thats awesome!! Congratulations! How do you do it?! How does this affect your sales? If you dont mind me asking?
  • JoshKahaneJoshKahane Member Posts: 470
    This is really brilliant Mulcahy! Well done yet again!

    Just on an other note, out of interest as your game is a high score based falling game. Have you just made a very very very long scene. So it has a huge width and manually put item in all the way along it? Or is there some kind of way of automating this or making it random? You must have gone through a lot of effort if manually (an any other way of course). :)

    Of course at some point, if someone is incredible at this game they are eventually going to reach the end of the scene and go of screen. How did you go about avoiding this? Just make it ultra long or another method?

    Appreciate any info, thanks.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Just doing more looking, it's 297 or so in games overall in the us

    sales have been good, well see what happens over time.

    It's a small scene, everything is randomly generated. If someone ever did fall far enough, thy would hit ground. But it's next to impossible :)
  • JoshKahaneJoshKahane Member Posts: 470
    Wow, 297, and only an hour ago you were 617th! That fantastic, I hope you do really well, things are looking good for you thus far.

    About the random generation thats interesting, if you could give a small insight into it I would be really interested. Or if anyone for that mater knows how it would work, I would be fascinated as I did begin work on a similar project about 2 months ago, but stopped as making a drastically huge scene wasn't really practical.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    297 and 617 are to different rankings :) I wish it increased that quick. 297 is games only, 617 was apps overall

    I just had the hazards spawn randomly across the bottom an move automatically. The clouds just loop around, when they hit a certain point the graphic moves back to the becoming. It took some work, but it's pretty seemless.
  • JoshKahaneJoshKahane Member Posts: 470
    Ok thanks Mulcahy thats really interesting, I shall give it a shot. Good luck with sales, haha, if only that was the same figure, I thought that was a pretty quick rise for one hour!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Congrats Mulcahy, sounds like it could be the next Doodle Jump.... :-)

    Just bought it and gonna take a look, like the sound of the challenge that potentially now matter how hard you could actually hit the ground...

    well done....I so need to start working more on my second app...
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    588 feet is my record. Damn tricky game. Very cool though, look forward to trying it when the bug fixes mentioned get implemented. Is there a way to make it so it gets harder the further you fall as currently it is sometimes impossible to survive as objects cover the whole width of the screen, which makes it tricky no matter how awesome i might be at sky diving.

    Very cool though and another keeper for my page of gamesalad made apps on my phone.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Version 1.1 was just approved, you should see updates tonight. For 1.2 I am working on scaling difficulty, and only having 1 big hazard at once :)

    the current leader fell over 2000 feet!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Hi everyone,

    5 free promo codes for US iTunes accounts:
    336963YKPT3Y
    ALE7799H7MRN
    XY3ELPE7933N
    9AYK9A4TMP4X
    LPYETLWRA3Y7

    enjoy :)
  • urhungryurhungry Member Posts: 112
    i used ALE7799H7MRN. its really quite enjoyable, can i suggest that you add a slider option to move too? i find the accelerometer kind of hard to control.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    1.2 is going to have touch controls as well, you can touch the left or right side to move your guy.
  • urhungryurhungry Member Posts: 112
    ok, great. that should help sales, as i am reluctant to buy accelerometer games.
  • butterbeanbutterbean Member Posts: 4,315
    LPYETLWRA3Y7

    Thanks! I'm going to review it now! :)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    XY3ELPE7933N

    Thanks!
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