problem with spawning and movement

i made a game attribute (integer) 0, called spawn pt.
created an actor called spawn pt made 4 instances of it around the screen.
In the prototype i put attribute game.spawn point
and then a spawn actor (zombie) with x random( self.Position.X -( self.Size.Width /2), self.Position.X +( self.Size.Width /2)) with the same thing but for Y
in the zombie prototype i put move to the x an y coords of the main actor. and still nothing seems to be working.
created an actor called spawn pt made 4 instances of it around the screen.
In the prototype i put attribute game.spawn point
and then a spawn actor (zombie) with x random( self.Position.X -( self.Size.Width /2), self.Position.X +( self.Size.Width /2)) with the same thing but for Y
in the zombie prototype i put move to the x an y coords of the main actor. and still nothing seems to be working.