jump with interpolate attribute. Work but...
I have an interpolate attribute to jump. it interpolate self Y position to self Y position +150. It work fine but my actor go through everything, and i don't want to do this with some actors (for example the roof) but even if i set collision settings, mi jumping actor still go through everything. Can i fix this? Is this a bug?
Comments
Have a constant accelerate down relative to scene in your character to act as gravity
then when you want to jump change the players self motion linear velocity y to 400
Change the 400 to mess with the jump height
cheers