Rotation and Physics Question

Hi!
I just started playing with gamesalad and I was wondering if anyone can tell me how to rotate an actor in such a way that it keeps its rotational or angular velocity intact. I guess something like the accellerate function but for angular velocity? It has all the makings of it in the engine, I just cant seem to figure out how to apply a rotational force on a key press. (and keep adding force whilst the key is pressed to counter angular drag.)
Any help would be greatly appreciated!
Cheers
Kim
I just started playing with gamesalad and I was wondering if anyone can tell me how to rotate an actor in such a way that it keeps its rotational or angular velocity intact. I guess something like the accellerate function but for angular velocity? It has all the makings of it in the engine, I just cant seem to figure out how to apply a rotational force on a key press. (and keep adding force whilst the key is pressed to counter angular drag.)
Any help would be greatly appreciated!
Cheers
Kim
