Monster Physics: need some advise:D

LoadingZeroLoadingZero Member Posts: 75
edited November -1 in Working with GS (Mac)
Hi all,
i don't know if is the right section, if it's not please Sous Chef move this topic to the right forum.
I'm quite new to gamesalad community, in my freetime i've develop a little game.
I've been inspired from bumps for DBI and offcourse Thisrtbooth :D
I've buy some TSB graphics file BUT i've NOT buy any menu-game template for do this.
i've done 25levels, and another person has design for me other 75 levels.
Voice-sfx-music are done.
Gameplay are done.
All the mechanics are done
Main character with their animation are done (in the video i don't show all the kind of animation).
Menu system are fully funcional, i've just setup level system with 100levels (with lock-unlock).
Saves-load attributes are done

I'm waiting for:
graphic for intro;
graphic for background menu-levels;
Shape-texture for the obstacle;
Teleportal animation;
Make a scoring system;

If you want take a look and say me what do you think of this little part i've setup.

Comments

  • LoadingZeroLoadingZero Member Posts: 75
    PS for now level is complete if you catch all the object (same color of the monsterball), fail if you dont catch all object or if a timer (defined for each level) is up.
  • LoadingZeroLoadingZero Member Posts: 75
    Set up some other things, new video coming in the few hours
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Coming along nicely :) Will be good to see an updated video once you have more graphics done. I think when the monsters hit the floor, you should also have them do the animation they do when you click and drag them ... sort of like they're blinking on collisions.
  • LoadingZeroLoadingZero Member Posts: 75
    Ehi everyone, I need some tester of the first 14 levels...
    Write me your mailbox and I invitate you as testflight tester.
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