gs optimizer says top actor spawning 30 actors!

kjflukekjfluke Member, PRO Posts: 23
edited November -1 in Working with GS (Mac)
I am working on optimizing a game using GS Project Optimizer. The spawning inspector reports the top actor in an non-scrollable HUD layer is spawning 30 actors. There is no such function happening that I can find. When I remove the "guilty" actor, the apparent behavior simply moves to the actor below. Any ideas?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi, I recently purchased GS Optimizer and got the same type of thing: my app has no spawning yet it found some. Got to be a bug, I guess.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    www.deepblueapps.com

    theres and email address at the top that would be the appropriate means for DeepBlueApps Support.

    Thanks
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