tshirtbooth help with constrain

Hey tshirtboot, could you help me with a constrain problem? I am trying to spawn an actor from the top of the screen and when it hits an actor at the bottom of the screen, stop and spawn the same actor from the top again and then when that hits the actor that was previously spawned, it stops. I have that working fine, but now I want to be able to rotate those objects around the actor at the bottom. I have that all working except when the actor spawns it make the one below it disappear because of the constrain I have on the self.position.x and self.position.y. But I don't know how else to get them to rotate the right way. I know your good at this stuff, any thoughts? Thanks.
SM
SM
Comments
As someone who's asked many questions on this forum, that's my suggestion (sorry I can't actually just answer your question)
SM
I am going to assume you really want the bottom edge of actor 3 to look like it is sitting on the top edge of actor 1
I think what you want is to "change attribute" x,y and rotation of actor 3 (not constrain). And you probably don't want the y value of actor 3 to be exactly the same as actor 1. Instead, you want the y value of actor 3 make it look like actor 3 is just touching the top of actor 1.
Then you want actor 3 to orbit around actor 1 as it (actor 1) rotates. It will be a very tight orbit -- exactly the distance that makes it just touch the edge of actor 1. But to the user, it will appear that the edges of both actor 3 and actor 1 are welded together.
Is that close to what you are trying to achieve?