Making a character selection

ChobbifaceChobbiface PRO Posts: 491
edited November -1 in Working with GS (Mac)
Hey everyone, thinking of adding a character selection into my game and just wanted some thoughts on the best approach for implementing this. Say if you can choose to be a 'man' or 'woman' in the game. I'm thinking to make an integer attribute e.g. if =1 change image to man, if =2 change image to woman; and the same for all the animations. Or would it be better to have a ready made scene for man and woman e.g. if attribute =1 change scene to the 'man' one etc. I'm guessing the first method would be more memory efficient. Is there any other way to do this?

Cheers!

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hey CBL,

    Here is how I did it:

    Rule: When Touch is pressed
    When game.man is true:

    Change Image to Man

    Rule: When Touch is pressed
    When game.woman is true:
    Change Image to Woman.

    I used the same actor and just unlocked it.

    Hope this makes sense.
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