Very basic slingshot type example
Hi guys, I usually find the best way to learn a new software is to get right in there with a project, you learn so much more that way. Problem is right now, most of the templates/examples I've been trying are proving to be a bit challenging and a moral sinker since alot of them aren't commented and I have no idea what does what and why. I mean there's reverse engineering, but even that can be daunting.
My plan is to create a Hit the apple type game http://www.newestgames.us/view/271/Hit-the-Apple.htm and I've found ToastKitten's slingshot template, but there's alot of fluff in there and no commented text to say what's happening... as a new user it makes learning tough.
With all that said, would anyone be kind enough to help break it down? There's quite a bit of Math involved and in order to change things I need to actually understand what's happening.
Anyhoo sorry for the long winded post, if anyone can assist that would be awesome.
~t
My plan is to create a Hit the apple type game http://www.newestgames.us/view/271/Hit-the-Apple.htm and I've found ToastKitten's slingshot template, but there's alot of fluff in there and no commented text to say what's happening... as a new user it makes learning tough.
With all that said, would anyone be kind enough to help break it down? There's quite a bit of Math involved and in order to change things I need to actually understand what's happening.
Anyhoo sorry for the long winded post, if anyone can assist that would be awesome.
~t
Comments
sqrt(( game.Mouse.Position.X - self.centerX )*( game.Mouse.Position.X - self.centerX )+( game.Mouse.Position.Y - self.centerY )*( game.Mouse.Position.Y - self.centerY ))
I also removed the randomizer, timer and the additional ball stuff from the startup... haven't broken anything yet
Also I would like to limit the Degree of freedom, since it'll be a bow like in the link above.
Finally, I want the ball to collide with actors (say the enemy character) but I don't want it to bounce. How do I make it "stick" to the last place it hit?
It's alot to ask I know, but I'm taking it in steps here
thx!
~t