Causing something to happen everytime after an integer attribute changes
Hi Everyone,
I'm trying to make an actor that replicates by one everytime the player messes up and sends a cannonball to the player (so if a player messes up twice, two cannonballs will come up at player, etc.) I have the recycling and replication aspect of it down, but I can't figure out how to make the cannonballs come when the player messes up again. So, I can't figure out how to make them come when 'game.cannonball' changes to 'game.cannonball+1'. Any help would be much appreciated.
Best,
EEWB
I'm trying to make an actor that replicates by one everytime the player messes up and sends a cannonball to the player (so if a player messes up twice, two cannonballs will come up at player, etc.) I have the recycling and replication aspect of it down, but I can't figure out how to make the cannonballs come when the player messes up again. So, I can't figure out how to make them come when 'game.cannonball' changes to 'game.cannonball+1'. Any help would be much appreciated.
Best,
EEWB
Comments