To release.... or not to release...

PixelPunPixelPun Member Posts: 324
edited November -1 in Working with GS (Mac)
Hey guys I just had a question... Kinda simple. I have a simple iPad block physics puzzler game....(dime a dozen I know). Now I have made 24 levels that involve 12 summer and 12 winter levels. My plan was to do all the seasons for 48 total levels. Each level can be played over and over and there are also stars to collect for doing certain things right.. so there is a reason to play each level more than once...

My question is: should I release Summer and Winter for 99cents and then add an update later on if its popular for the Fall and Spring levels... or do I risk people saying 24 levels isn't enough for 99cents. I somewhat feel like I can gage peoples response with the first 24 and see if its worth it to make the rest... What do you guys think?

Comments

  • PortgasPortgas Member Posts: 71
    i guess it depend on levels themselves and their play time, if 24 levels can be beaten if half-hour, then its nearly not enough
  • PixelPunPixelPun Member Posts: 324
    How much time would you say is good for 99cents...?
  • svnsvn Member Posts: 445
    Fewer levels: Give the player a reason to go back to replay them.
    More levels: Make sure that they are all well designed.
  • PixelPunPixelPun Member Posts: 324
    I like your idea tshirt! thanks man
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