little problem with mario bross like game

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Hey there!
I have a super mario bross like game and i want to ask some question about collision shape and how to do some things.
I have circle collision shape because it's better for doing a lot of things like walk above cubes without unexpected collisions or walk uphill.

But as allways, there is unexpected problems. For example when you are above a cube and you walk to its border, in a moment the actor begin to fall down to the left/right side of the cube, but he don't fall, you can maintain this position and that's what i don't want in my game.
Anybody know how to fix this problem????

Comments

  • karinepeterkarinepeter Member Posts: 5
    edited February 2014
    If you like Mario game so also try online super mario game. it is lot of fun and easy to learn game.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    @karinepeter - Please refrain from linking flash games to the forums. Every one of your posts has a link to the same website with different flash games. This is a place for GameSalad developers to share ideas, and get help with their projects, and things of that nature.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @tabelor, that is just how the circle collision shape works there is not much you can do about it. An alternate idea would be to use a completely separate square actor and constrain it to the base of your player actor and use that as the collision box/shape.
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