Is this equations to heavy for an iPhone?

edvard.bakkenedvard.bakken Member Posts: 1
edited November -1 in Working with GS (Mac)
Im making a game with something that should behave as close to real magnet fields as possible. But I am worried that running 25+ equations simultaneous would slower the performance noticeable. What do you think? It is worth trying?
The game is otherwise fairly light weighted. One of the equations are like this:
Acceleration:-9135/(sqrt((( game.Touches.Touch 1.X - self.Position.X )^2)*(( game.Accelerometer.Y - self.Position.Y )^2)))

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh man, try it. I have no idea how it would behave, i have a game 'Line Ar(X)' which gets pretty complex and the game runs pretty decent so you never know. Do you rules all trigger at once?
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