How to move multiple actors based on event?
Is there an example of how to move multiple actors at once, in a single step?
I have a single collision of Actor X with any Actor of type Y that I want to cause the set of actors of type Y to move at once. I tried setting a game attribute, but I can't figure out how to reset that attribute when I need the same actors to move again. In the collision, I'm also moving Actor X and I have set that to run to completion, else it won't work how I need it.
I have a single collision of Actor X with any Actor of type Y that I want to cause the set of actors of type Y to move at once. I tried setting a game attribute, but I can't figure out how to reset that attribute when I need the same actors to move again. In the collision, I'm also moving Actor X and I have set that to run to completion, else it won't work how I need it.
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