Save / Load Multiple Attributes

DigiChainDigiChain Member, PRO Posts: 1,288
edited December 2011 in Working with GS (Mac)
I'm about to setup the save / load system for my game.
The game has a LOT of attributes.

Do all these attributes need to be saved / loaded individually from a unique key? Or can a key hold the saved values for many attributes?

Cheers in advance...

Comments

  • DigiChainDigiChain Member, PRO Posts: 1,288
    Just counted - that's 180 game attributes that I need to save/load
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    All I've got to say is that I'd hate to be you right now haha.

    Ace
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Haha cheers for the support Ace! ;-)

    Still doesn't answer my question though...
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I guess you could try holding more then one key for each attribute. But I don't know if that will work.
    You might need to load and save them all.
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