Developing for iPad and iPhone at the same time

GlomGlom Member Posts: 59
edited December 2011 in Working with GS (Mac)
I was curious, if I wanted my game to be on both the iPhone and iPad, is the best pratice to start with the iPad version and then resize the game afterwards for the iPhone? Or is there a better development flow for this? Thanks!

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    This is what I do. http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique

    I build for the iphone and use this process to resize for all other platforms. I have our latest project setup where I can set a a few attributes and change the publishing platform and it will adjust the size of the actors I want adjusted and so on. I have actually published multiple platforms from the same exact project file with this latest project.
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