Once 0 on a timer change scene

Adam189Adam189 Member Posts: 5
edited December 2011 in Working with GS (Mac)
Hello Game Salad

Basically the title says all. How do you get a scene to change once your timer has got down to 0

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited December 2011
    Drop in a timer behavior, and have it say "after" 30 seconds(or whatever)then drop a change scene behavior inside that timer, and tell what scene to go to.

    You can also use a rule on a button that says when button is pressed, then drop the timer behaviors inside that rule.
  • Adam189Adam189 Member Posts: 5
    ok but i have custom fonts on my timer
  • Adam189Adam189 Member Posts: 5
    it is fixed any way
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited December 2011
    Well that's a different animal alltogether. If you already have a working timer, then just have a rule that says when attribute.timer reaches 0 change scene to scene2 (or whatever scene you want)

    Edit: Cool. Glad you got it working.
Sign In or Register to comment.