Attributes and game slowdown

GlomGlom Member Posts: 59
edited December 2011 in Working with GS (Mac)
Quick question:

I am getting to the point where I have quite a few attributes for my first level and each level will probably reference these. I was curious if it was better (if it mattered due to game performance) to use them all as global attributes and rese them each time or to just let each scene have its own set?

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