Start of a new project - grow until ball hits a wall or another ball

Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
edited January 2012 in Working with GS (Mac)
Hey guys,

I hate to ask questions but for this I believe I have to since I have come to the end of my rope.

Since Penguin Pounce is complete, it's time to start working on my next project.


What do I want?
My next game will be endless. The object is to shoot as many balls as you can out of a cannon or something. When the ball stops moving, it needs to grow width and height wise until it overlaps with something like a wall, or another ball. That is what I need help with. Also, once it stops growing, after it's done moving, it cannot move any more. Is this possible in Gamesalad?

I have asked this question before, but I didn't really get the answers I need.
So, like I said, I hate to ask questions, but if any of you could help that would be great!

Thanks,
Braydon


Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Thanks Tshirt!
    Now here is another big problem. How do I, when the actor is done movingm start growing as you do in that file?
    When self.linearmotion.x and y = 0? I tried that and it didn't seem to work. I want this to happen so other balls will hit it, and bounce off.

    Any more help would be great. Thanks!
    Braydon
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Here's what I'm trying to accomplish. Darn, gave out my secret :-) Hush Hush.
    I think this is due able in GS but what's you opinion?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Email sent.
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