Fewer Particles Displaying on iPhone?
I have set up particles to simulate rain falling and it works great when previewing in Creator. I have 2100 particles with a lifespan of 2 seconds, falling at a speed of 342, and the emitter offset is -200,1480 (1440 being the total width of the scene). However, when I preview in Viewer on my iPhone, only a fraction of the particles seem to be displaying. It's like a heavy downpour on my Mac vs. a drizzle on my iPhone. Is it due to processor speed? Why won't all the particles display?