Memory leak again?

GLGAMESGLGAMES SingaporeMember Posts: 988
edited January 2012 in Working with GS (Mac)
Hi guys,

These recent days i have encounter what seems like the memory leak issue from the past.
As i am making multiple stages for the current game, every time i start working on the 4-5th scene it just starts to lag badly and sometimes just force close. I did not encounter that before making games with just single scene .

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Yup it's still an issue...
  • EbreezeEbreeze Member, PRO Posts: 481
    I'm praying it fixed soon...it even happens on my iPad 2
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    gosh it better be fixed , else it's so tiring restarting GS every now and then to make sure i can work longer.
  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited January 2012
    At this point I'm pavlov's dog..

    I'm trained to save a new version and reload at least every 5 minutes. :\
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    ouch, thats tiring enough :P you probably need to set a 5min alarm to snooze everytime?
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    I try and keep as many apps and services closed as possible to free up RAM as I've only got 4. :(
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    i also have 4GB to use but i dun think more ram will help much in the long run.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Ya was totally disappointed with the memory leak coming back in the last couple of builds. Hope they get it sorted soon!
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