Artificial Intelligence.

ozboybrianozboybrian PRO Posts: 2,102
edited January 2012 in Working with GS (Mac)
Looking for a good A.I tutorial, even something that detects distance between actors etc.

Looked for this a while ago had no luck.

Thanks ya'll! :D

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Comments

  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    Post it on @RedSky 's thread !! He's requesting topics right now :D

    David
  • App SurgeApp Surge Member Posts: 651
    Haha I also thought you meant Adobe Illustrator ;)

    Well what I would do is take the magnitude demo and then cater the actions to your needs. If you wanted a tank to shoot at you you could do constrain attribute self.rotation to vectortoangle self.position.x-charx,self.position.y-chary (demo of this in the cookbook as well.) and spawn bullets in direction of character

    Or if you were making the character run at you you could use the same vector to angle but instead of spawn bullets you could use accelerate.

    There are pretty much endless possibilities here and I'm kind of low on time, so if you need some more help post on my thread, and best of luck!

    -Henry
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2012
    I built An A.I. For my tank game it's a simple foundation right now but I could do a video today on what I have and it will give you a jumping off point. Also on the guide website there is a video on distance between actors.
  • ozboybrianozboybrian PRO Posts: 2,102
    edited January 2012
    Thanks Everyone! lol Sorry about the A.I confusion haha never thought of that!

    I'm just messing around, wanna do some really bad ass A.I eventually and all your help is appreciate and sure FBS make as many vids as you want :D

    So this one? xD

  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    @FryingBaconStudio : Keep all the vids coming !! They are really helping me out !! Ur site right now is my site of choice !! Keep it up !!

    David
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    @ozboybrian : you can edit the main headline for the thread, that way ppl might be more inclined to help if they know its not Adobe Illustrator , jus sayin :D

    David
  • ozboybrianozboybrian PRO Posts: 2,102
    edited January 2012
    haha done thanks David :)

    I tried that video tutorial but it's not working! I didn't use the Y though. Maybe I need the Player Y and not just the X.
    I will keep trying :)

    Edit - Working :D
  • ozboybrianozboybrian PRO Posts: 2,102
    I would LOVE To see some more advanced AI videos showing the possibilities and crazy stuff you can do.
    like stoping and starting movement, how to animate, making them retreat etc.. more then just moving towards.. Actually see some attacks etc etc.
    :)
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    @ozboybrian I've got a demo of a top down space shooter, human player vs AI. So the AI heads towards you, shoots when close enough and veers away when you shoot at it. Simple but effective. Been thinking whether to make it into a finished game or release as a template. Or both!
    ___________
    On the GS asset store: Rock Music, Pack 2
    www.HoneyTribeStudios.com
  • ozboybrianozboybrian PRO Posts: 2,102
    DO BOTH!!!! :bz BUZZZZZ :D
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Here is the video on begining to build an A.I.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Is anyone interested in a video on doing a minimap radar HUD with flashing enemy locations? I may do one tommorow if the interest is there.
  • ozboybrianozboybrian PRO Posts: 2,102
    I'm interested in that already! wow that's cool man.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I'm setting up to do it today.
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    @FryingBaconStudios : Loving the help that your doing with these vids !!
  • TheGidroOneTheGidroOne Member Posts: 23

    @ozboybrian , @The_Gamesalad_Guru , @David_GryphonsRealm , @HoneyTribeStudios , @App Surge , and @uptimistik Thank you guys so much for the feedback everyone! This forum really helped!

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