Jump Game Help

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited February 2012 in Working with GS (Mac)
I have a jump game I'm working on. Everything is working fine. I am not using gravity but an acceleration behavior 2000 down on my actor. I have a rule key is pressed and CH ATT( self.linearvelocity Y to 4000) that all works fine but what I notice, in the viewer anyway, is I'm not getting consistant jump heights. Any ideas why this might be?

Comments

  • SAZ_1SAZ_1 Member Posts: 397
    could be to do with your jump rule i.e. when its true jump, when false don't jump... how have you set this part up?... or is it just touch it pressed then accelerate up 4000?... if so its going to be the duration your holding down the button i believe.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    I am using my self grounded rule along with the c key and I just embeded the Change ATT that changes my self.linearvelocity Y in a timer, with run to completion checked, and a time FOR .7 sec. Works great.
  • ropetusropetus Member Posts: 6
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Why are you resurecting old threads? Please stop. You're doing this just to show off your video. Post the video in it's own thread and stop spamming the forums.
  • POMPOM Member Posts: 2,599
    @ropetus
    Fashanable late?

    Roy.
This discussion has been closed.