How much scene do you have??

patapplepatapple Member Posts: 873
edited February 2012 in Working with GS (Mac)
hi guys,

i have a little question. I'm developing a new game with more levels, and i'm creating for every level his "pause scene", "you win scene" and "you lose scene"!! but they are a lot!!! There is a way to create one single "pause scene", "you win scene" and "you lose scene" for all the levels???

(for example: How can i tell to a button to go to the level 3 when the level complete is the 2 and in the same button if the scene complete is the 22 to go to the 23????) i don't have any idea......

thanks to all ;)

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    You have to put all those rules in that 1 button
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I personally would have all my win and lose stuff inside each Level/scene and them move the actors into view or just swap the camera to those areas. It looks really bad to have a load time between each win, lose , restart, next, etc…..
  • patapplepatapple Member Posts: 873
    @tenrdrmer yes, that is a good idea...but i must finish a game scene, and after duplicate it and change only the rule?? yes it'a a good way... :)

    thanks
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh 2 options, all rules in 1 actor or a scene level rules controller and you manually have to change the instance on each scene to change the correct attributes. The 2nd option is the best for performance
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