Faux Physics Movable OFF

BrackAttackBrackAttack Member Posts: 22
edited February 2012 in Working with GS (Mac)
Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that "collides or overlaps" with itself will destroy self. (even though it is unmovable, the actor could spawn overlapped with itself, if that happens, I need it to destroy) Any ideas for me? Thanks.

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You can have collisions with an actor that has it's physics turned off, you just can't move it, unless you use interpolation.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    As long as one of the actors has moveable checked, the other one can have it unchecked and collisions and everythign will still work.
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