making a limitless scene

mikbiomikbio Member Posts: 54
edited March 2012 in Working with GS (Mac)
Hello everyone,
I was wondering on how to have a limitless scene. I'm working on a doodle jump -Type game and obviously i want my main actor to go up in my scene as far as he is alive. Does anyone have some clues on how to make something similar.

Thank you

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited March 2012
    Change the size of either or both the width and the length of your scene and Use scene wrap x or y.




  • UnicornInvasionUnicornInvasion Member Posts: 301
    Have two backgrounds. and make one the size you want (Probably 10000 pixels tall) then change the background to background two and make a rule in the character.

    When Overlaps or collides with actor type Background two

    Change Attribute, Change self.position.Y to 500 ( or something like that)

    Play around with this!
  • mikbiomikbio Member Posts: 54
    Change the size of either or both the width and the length of your scene and Use scene wrap x or y.

    Actually i don't want to get my actor out of the screen on the top of the scene and coming back to the bottom, i was thinking of something with my actor always in the scene.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    Change the size of either or both the width and the length of your scene and Use scene wrap x or y.

    Actually i don't want to get my actor out of the screen on the top of the scene and coming back to the bottom, i was thinking of something with my actor always in the scene.
    Read my instructions!

  • MotherHooseMotherHoose Member Posts: 2,456
    edited March 2012
    http://forums.gamesalad.com/discussion/18053/free-doodle-jump-template-toastkitten

    and download Toastkitten's Templates … look at DoodleJump

    http://forums.gamesalad.com/discussion/40282/scrolling-background-not-using-scene-wrapping-please-help

    and download Tshirtbooth's repeatingbg.zip … template

    those should get you going great!

    @};- MH
Sign In or Register to comment.