Working with Resolution independence

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited March 2012 in Working with GS (Mac)
OKay, so since all my Apps I've produced are Ipad apps, How do I work with retina display. I rarely use a full size image one that covers the entire area of the screen. Would I change the scene size to the higher retina resolution or does it stay at the normal 480X320? Would some be so kind as to give a cliff notes explanation of it all.

Comments

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    You work at 480x320 inside GS. So all your actor positions/sizes etc are based on the normal non-retina screen size.

    Then just import images that are 960x640 and tick resolution independence. That's it. :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    edited March 2012
    The design stays the same within the game salad creator.
    You tick the RI tick box.
    Design your art double what it would be for non-retina.
    A background that takes up the whole screen estate is 480 x 320, so the RI art needs to be 960 x 320.
    When you import into GS, it automatically halves the size for you. So you drag in your 960 x 640 art and GS automatically makes the actor 480 x 320.
    Make sure all art when divided by 2 end on an even number. e.g. 80 x 20 = 40 x 10 .... 87 x 20 = 43.5 x 10 - GS will blur the image.
    When published, it creates a new set of images at half the size, if its a retina phone it uses the large images, if not it uses the smaller set to save RAM.

    Pretty much all there is to it in a nutshell.

    A lot of people design this way and then just convert the retina iPhone version to iPad dimensions and use that as there isn't much in it.

    EDIT: Seems I'm a little slower than HTS ;)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited March 2012
    Ah, I get it so all art should be double the size I want no matter the dimensions. Thanx.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Every actor that you use must have double the size art to it. So if you have an actor that you use at say 50 x 70, the art will need to be 100 x 140
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @beefyclyro Thanx!
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