New iPad resolution support?

Cee3pee0Cee3pee0 Member, PRO Posts: 194
edited March 2012 in Working with GS (Mac)
I'm sure GS is on top of this, hopefully we can look forward to this with the next release? Making games 2048x1536 is going to be challenging to say the least. At this point there is no way to test a game that large right?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited March 2012
    Your game will still be designed as 1024x768 remember, RI just uses double sized graphics.

    My concern is with the current 1024x1024 Max image size they allow developers to use. That's not a gs limit, its an apple limit. I'm trying to find it in the developer docs but no luck yet
  • CloudsClouds Member Posts: 1,599
    I suspect GS will simply implement the same Resolution Independence that is used for iPhone/iPhoneRetina projects.

    I suspect we will have to work at 1024 x 768 pixels.

    I suspect I am using the word 'suspect' too much today.

    Even my 27" iMac with it's super duper enormous screen only has a vertical resolution of 1440 pixels (compared to the iPad3s 1536 pixels).
  • CloudsClouds Member Posts: 1,599
    Your game will still be designed as 1024x768 . . . . .
    I suspect you are right, it would be nice to be able to access all those Retina pixels, but working at half resolution will mean they are not going to be accessible.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Looking at the dev docs, they say the launch image should be 2048x2048 for high resolution devices.

    Cant wait for gs to support this, ive been designing obliteration II to be a retina game. I think I should update my dev Bligh today with some pics
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    @johnmulcahy In theory you can already create games for the retina iPad. There's a workaround to add images to your project bigger than 1024x1024. Just import a low res image to your project, save and quit. Right click on the project file to show the contents and replace the low res image with the high def one, make sure that the name is exactly the same (caps included) and you're good to go.

    Obviously you will need a new iPad to test if it works but I used this technique on a Mac game to import a 1200x800 image and it worked well.


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  • Rob2Rob2 Member Posts: 2,402
    edited March 2012
    @Cee3Pee0 Set 2048x1536 camera size in an iPad scene..?

    @Jon 2048x2048 textures have been supported by Apple since the iphone 3GS - someone forgot to tell GS.
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