Light in Darkness - Game Dev Thread - Beefy_Clyro
Hey GS'ers
So in-between working on and finishing off Star Serum, i've been working hard on a silhouette styled game. I started it a long time ago but just recently have really picked up the pace on it.
It is a platformer and i have gotten quite a lot of the game done so felt now is the right time to show it off and get some feedback.
All comments/suggestions appreciated. It has a very dark feel and has many, many different ways to die and more are being added. If you have any suggestions on traps/way to dies then please do comment below and they maybe added
Cheers
EDIT: Pic removed pending changes.
So in-between working on and finishing off Star Serum, i've been working hard on a silhouette styled game. I started it a long time ago but just recently have really picked up the pace on it.
It is a platformer and i have gotten quite a lot of the game done so felt now is the right time to show it off and get some feedback.
All comments/suggestions appreciated. It has a very dark feel and has many, many different ways to die and more are being added. If you have any suggestions on traps/way to dies then please do comment below and they maybe added
Cheers
EDIT: Pic removed pending changes.
Comments
BTW, this bridge reminds me Sydney Harbour Bridge
Looking great!
Ace
Out of interest, is your canvas size really large and scrolling (moving the camera), or is the camera static on a single screen canvas area and your moving/scrolling the changing scenes into the camera area?
Darren.
GS TEMPLATES
DBA RESOURCE CENTRE
http://www.youtube.com/watch?feature=player_embedded&v=Y4HSyVXKYz8
My only suggestion would be to change the music for the vid, as I don't think it suits the style of graphics, and the overall look, but I REALLY love this! Reminds me of limbo too!
@mynameisace Cheers Ace, I sure arrrrr!
@Coolgamer Thank you, i used Animoto, its a web based thing, if you want white labelling, i.e. no animoto watermarks all over it you'll need a pro license which is $250 a year. It has limited templates (all vids are based upon them) but it is quick creation.
@JCFord The camera is controlled by the main actor. The background is one singular image on a non-scrolling layer. The rest is across a big scene which is on a scrollable layer as well.
@UtopianGames Cheers Darren, i sure will keep it updated, i reckon I'm probably a little over half way through now
@MjMDesign Many thanks
Now stop posting replies and get it finished !!
http://itunes.apple.com/us/app/oscura/id473100005?mt=8
you can get not approval by apple
This was an inspiration, along with Limbo. There are enough differences so I'm confident it will be ok, what you are seeing is a lot of the early stuff as well, gameplay is more revolved around traps with puzzles thrown into.
I've emailed my artist so i'll see what we can do.
Ah ! I see the 'waiting for the LUAdrop™ excuse . . . . hmmmm
Not good enough I'm afraid, we want your games now and we want promo codes, you have until the end of the week - if they are not finished by then we will send LeonardDevloper to your place to break in and redesign your logos.