app rejected because it displays an ad at the beginning :/ I am not a pro member so I can't publish?
Like the title says, I FINALLY finished my app last week and sent it off to apple. Today I got a rejection letter saying it got rejected because users are forced to watch an ad at the beginning.
I think I could make it free and get it approved, but then I can't make any money from it, so how the heck am I supposed to get the pro version if there is no way for me to make money?
I'd much rather see the GS logo at the beginning and still be able to make some money rather than not being able to publish my apps at all.
Trailer below:
I think I could make it free and get it approved, but then I can't make any money from it, so how the heck am I supposed to get the pro version if there is no way for me to make money?
I'd much rather see the GS logo at the beginning and still be able to make some money rather than not being able to publish my apps at all.
Trailer below:
Comments
We found that your app requires customers to view advertisements prior to using it, which is inconsistent with the recommendations in the iOS Human Interface Guidelines. Complying with the iOS Human Interface Guidelines is required by the App Store Review Guidelines.
"People use your application to get things done or to be entertained; they don’t want to feel as if they’re being forced to watch an advertisement."
"In iOS 4.0 and later, you can allow advertisements to display within your application and you can receive revenue when users see or interact with them. It’s essential that you plan when and how to integrate ads with your UI so that people are motivated to view them without being distracted from your application."
It would be appropriate to remove the forced advertising and upload your new binary to iTunes Connect. If you wish to deliver ads to your users, consider offering passive advertising; paying customers typically expect advertising-free content.
Merging now.
Also send this into GameSalad. The is no use stirring up a bunch of Playhaven Hate headache for the Community managers when for the most part this affects only free users and only a handful at that. Until GameSalad tells you your just S**T outta luck cause you got a crappy reviewer let them work with you to solve the problem.
Okey dokey..
As you may recall my app got rejected for this very reason & the accessing of udid
My app (The same one) has yet again got rejected because of the ad at the start..
I frankly don't give a crap whether "John" the reviewer likes it and the forty other reviewers don't like it.... When apple make a change, They make a change...
We need a change from you guys fast, We can't publish
And at the moment as tenrdrmer said... if Gs is basing this on bad and good reviewers I think that just means we're all S**T out of luck....
Darren.
My apologies, It is possible, However on both times being it just my luck Ive encountered a biased reviewer
And don't forget : we've already spent money to make money, since a macbook and an Ipod or Iphone cost money
I got the exact same rejection message so, I'm asking, if I buy the Pro license will it make the ads go away or do the ads stay and I get a percentage?
For the record - my first app was accepted without comment (with the ad), my second was rejected (because of the ad). Both were paid apps. (iTunes)
i think it would be good if GS made someway where paid aps with free version of GS was against terms of the engine.
For example, my game was accepted for iPad, and the same game with the same graphics, but for iphone, was not accepted due to "realistic violence". So, different thinkings,
@rhinokey honestly I don't think that's really that bad of an idea. GameSalads slogan is game creation for everyone not game profiting for everyone. It will never happen though so I guess in reality it would be awesome if people would stop expecting the world for free. If you don't want gamesalad to make a minuscule amount of money off your games then you need to invest the insanely low cost of pro to get thier hands out of your pocket so to speak. They are not charging you to use thier software which at this point has cost multiple millions to produce I would bet. And they have to pay for it some how. If your a free user they are allowing playhaven to cover some of the cost for you. How can you complain about that they have lowered the barrier to entry into the iTunes market litterally as low as they possibly can. How on earth can you complain about that? Seriously?
Jack McGraw
I have had 1 app accepted so far, and 3 rejected (all stating the ads as the reason or main reason).
1 reject was an iPhone version of an iPad app that had been already accepted and is in the store.
Looking round for a spare three hundred bucks.....
I'm not disputing that the software is excellent - but I just retired and money is - how shall we say - not so abundant at the moment!