Achievements Sometimes Trigger Twice in Ad Hoc Mode?

uhyanauhyana Member Posts: 36
edited May 2012 in Working with GS (Mac)
Sometimes an achievement notification will pop out twice for the same achievement right after each other. For example, during game play an achievement rule is when total pizzas collected is greater than or equal to 50 change achievement to 100. This way if they reach 50 in the game it will trigger right away. However if they don't reach 50, and lets say the reach 35, in the game over scene there is a rule to change achievement to 35/50*100. This way it will update the achievement to 70%. Sometimes for these types of achievements they get triggered twice. Does anyone know why? Or in the actually game with out using sandbox do achievements only get triggered only once no matter what??? Because that would be really awesome.

Answers

  • EatingMyHatEatingMyHat Member Posts: 1,246
    I saw a similar thing, I updated the achievements to 100 and than to 110, 120 and so on. In some Ad Hoc builds it triggers once at 100 (as it should) in others it keeps on being triggered again and again.

    I haven't look into why that was the case, it might be related to the connection, but since I just made sure that I will not trigger twice I don't have the issue any more.
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