Active Scene Problem (Clicking/Tapping)

captainsodapopcaptainsodapop Member Posts: 11
edited June 2012 in Working with GS (Mac)
(iPod/iPhone Game) Well, I Have These Fireball Like Objects Falling From The Sky And I Want The User Too Destroy Them Before They Hit The Bottom Of The Scene (A Forest) The problem is that i can't figure out how to make my clicks/taps active so that they destroy when I click/tap the fireballs. Yes, I Have Watched The Cookbook video that seem's to relate to this. <---- However it doesn't start from the beginning. Also since I'm using the Windows Beta, The layout isn't the same so i can't really duplicate the actions performed in the video.

Can anyone offer any help? Thanks in advance!

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    Even though the windows layout is different everything the video covers can be duplicated. All the behaviors are just in different places.

    Basically all you need in your falling fire balls is

    When Actor Receives Event Touch is Pressed
    --Destroy Actor

    I may look a little (or a lot) different but it all functions the same

Answers

  • captainsodapopcaptainsodapop Member Posts: 11
    @tenrdrmer Thanks Lots!!!! After you informing me of what two behaviors I needed, I was able to figure it out. My other problem was i was overlooking the (Do) and (Else) drop downs.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yes there is a definite learning curve for the windows version. Even those of us who have been using gamesalad for 2 years have a learning curve for the changes in the windows version
  • captainsodapopcaptainsodapop Member Posts: 11
    @tenrdrmer Yea, i can understand that seeing as now im trying too perform the Hit Effect action, and having no luck so far.
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