gamesalad challenge/question (can GS do a snake effect like this video?)
Hi everyone
We have a game we just released from Part12 Studios, however my partner made it with ObjectiveC/Cocoa 2d. The game mechanics are fairly simple and i wanted to try and do it with GS, but my research came up that doing a game like this would be hard with GS.

The idea is that its a snake game and really what seeded hard is to get the worm / cells to move in unison fluidly and fast. I just wonder if maybe someone has some good ideas on how attainable this ind of game would be.
I would like to know because i think that this kind of snake/slinky behavior would be really useful in other applications as well and i haven't seen anything done like it and don't know how i could mimic it smoothly.
Thanks!
Caleb
We have a game we just released from Part12 Studios, however my partner made it with ObjectiveC/Cocoa 2d. The game mechanics are fairly simple and i wanted to try and do it with GS, but my research came up that doing a game like this would be hard with GS.

The idea is that its a snake game and really what seeded hard is to get the worm / cells to move in unison fluidly and fast. I just wonder if maybe someone has some good ideas on how attainable this ind of game would be.
I would like to know because i think that this kind of snake/slinky behavior would be really useful in other applications as well and i haven't seen anything done like it and don't know how i could mimic it smoothly.
Thanks!
Caleb
Best Answer
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Chimoru Posts: 137
Deep Blue Apps has a great template that seems to be what you're looking for...
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateRBS.html
Answers
//OskarDeveloper ~O)
The trick there is that if you stop the balls catch up.. each cell would really need to be an actor.. all moving in unison.. but being spaced out.. a little.
Kinda like centipede, but even that's not ok because in centipede the speed is constant
Second pass: send me the equations and I'll help.
Third pass: cocos2d has joints -- darn!
Fourth pass: Looking forward to GameSalad's use of joints!
@RThurman i'd love to see what you come up with to approach this solution. Nothing i've done so far has proven to be very effective.
Thanks!
Caleb
Particles have lots of fields that accept expressions. It's just a matter of playing with the settings to match your game.