Animations once change scene behaviour is in effect

carlblanchetcarlblanchet Member Posts: 755
edited June 2012 in Working with GS (Mac)
Hey all!

I am wondering how I could have animations take place before the scene changes and after a button is pressed with the change scene behaviour (like things moving off screen and stuff).

Thanks!

Best Answer

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,922
    Accepted Answer
    Okay make a game level Boolean then in your button in the when touch is pressed rule add a change attribute and change that Boolean to true.( Don't forget at some point you need to change it back to false)
    In the actors you want to animate make a rule that looks to the Boolean and when it's true animate.

Answers

  • carlblanchetcarlblanchet Member Posts: 755
    edited June 2012
    And by that i mean making other actors then the button animate.
  • kinzuakinzua Member Posts: 554
    @carlblanchet do ur anim first and then scene change.. Have a delay timer to control Scene Change. U can't have both of em happening together at one time. Not yet i.e. :-w
  • carlblanchetcarlblanchet Member Posts: 755
    edited June 2012
    @kinzua (and anyone else who sees this :) )
    I know how to get the button actor when pressed to animate in a timer and then change scene in another timer that acts right after, but how can I have other actors recognize that the button actor was press to have those do the same animation feature.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Make an attribute Boolean that changes when that button is pressed and have the other actors look to that in their animate rule.
  • carlblanchetcarlblanchet Member Posts: 755
    @FryingBaconStudios How would I set up the true and false (or just true) of the attribute? And would that be set up in the button actor?

    Thanks
  • carlblanchetcarlblanchet Member Posts: 755
    @FryingBaconStudios

    Thank you for your help :)
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