Slow Rotation
Imagine a Asteroid. Falling from top of screen down to bottom of screen. IM using a random off screen spawn and a (Move: Direction and Speed. As soon as the actor spawns and start moving. I want it to slowing spin and it goes downward.
I gave the actor a rotate but the actor travels down but doesnt spin in place. it almost looks like a car rounding the bend as it falls.
I gave the actor a rotate but the actor travels down but doesnt spin in place. it almost looks like a car rounding the bend as it falls.
Answers
"angular velocity: the speed at which the actor rotates. Values greater than 0 cause the actor to rotate counter-clockwise. Negative values cause clockwise rotation"
Attribute of the motion subgroup.
on asteroidActor:
-delete the moveBehavior
-change its: Motion: Linear Velocity.Y To: -100 (or whatever -number for speedDown)
-in rotationBehavior: set the speed to 45 (or whatever is slow enough for you)
That is making my actor come from the bottom and go upwards. But it is rotating the way i want it to in a str8 line. Just its coming from bottom instead of top.
Actors: Motion: Linear Vel Y 100
And Rotate Behavior is 20 Clockwise.
100 to go up … -100 to go down …you need to type in the minus sign!