does otherwise improves performances?
my game runs a little slow on my evo 4g for android, in some actors i have when attribute=1 change image to , when =2 change image to, and so on, all this are separate rules, but if i drag them into otherwise section will this increase fps, or decrease ram? i don't want to do all this to many actors if this won't help,thanks.
Answers
here's a summary of the major ones:
reduce spawning
use self.time instead of Every timers
turn off Movable for actors that don't use physics
turn off visibility for actors that are never seen (i.e. sensors)
pay attention to overuse of Constraints
etc..
search GameSalad optimization for more tips.