Is there anyway to use a cell phone vibration into a game?

jobeijobei Member Posts: 39
edited July 2012 in Working with GS (Mac)
I was just wondering if anyone ever done that b4, I would love to add that into my game,
but not sure if gamesalad cover that?

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Answers

  • maxbeaumontmaxbeaumont Member Posts: 616
    It might be added when GS comes out of beta though, so if your willing to wait, it might be worth it.

    Cheers
  • lycettebroslycettebros Member, PRO Posts: 1,598
    I have used it in an early non-GS game (Snowdude) - it is a gimmicky idea I think. I wouldn't do it unless it had some very direct relevance.
    The phone would vibrate each time the character crashed - gets annoying fast.
  • grayguynzhgrayguynzh Member Posts: 1
    Im working on a time bomb game that alerts u at random intervals that the bombs about to explode if u don't defuse it. Any word if game salad has bought it vibration support yet?
  • zweg25zweg25 Member Posts: 738
    Yes, in the nightly build the new "buzz" feature
  • I would also love a vibration option. I've seen it be discussed as a possible inclusion. I was wondering if that were closer to reality?

  • SmokeyAce73SmokeyAce73 EarthMember Posts: 370

    Would be a great feature!

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375

    Its implemented. It might be inside the release candidate, but it's definitely in the nightlies.

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