iAds Tips

TWEAmazingAppsTWEAmazingApps Member Posts: 219
edited July 2012 in Working with GS (Mac)
Hey GS Community,

I have been reading a lot of forum posts in regards to implementing iAds, and on occasion i see someone talk about destroying and spawning iAds so that you are able to get Ads on your app. Can someone please clarify this for me? Is it true? And is this the most efficient way of setting up iAds and if it is so you can post step by step the most efficient procedure to ensure you get iAds in your app? Thank you!

Best Answers

  • Braydon_SFXBraydon_SFX Posts: 9,273
    edited July 2012 Accepted Answer
    Yes, it is true. I have seen a rather large increase in revenue from destroying the ads every 33 seconds and re-spawning them every 34 seconds.
  • Braydon_SFXBraydon_SFX Posts: 9,273
    edited July 2012 Accepted Answer
    I think it just depends on how many downloads you get. Of course, you will have this app set for free, correct?

    My experience is a word game. It has only gotten around 1,300 downloads or so (been out a month, so you can see word games aren't that popular) - and I've made around $30 in the first month. However, I am sure if the app was a puzzle or arcade game, it would receive many more download and thus get more income.

    When I put Penguin Pounce for free for a weekend, it gets around 12,000 downloads - So if I had iAds, I'm sure it would be a whole different story.
  • Braydon_SFXBraydon_SFX Posts: 9,273
    Accepted Answer
    Yes, GS recently change the behavior name.
  • Braydon_SFXBraydon_SFX Posts: 9,273
    Accepted Answer
    Your welcome, if you have any more question, don't be afraid to ask. :)

Answers

  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    edited July 2012
    @Braydon_SFX Thanks!
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    Do you know where i can find any statistics that would help to me to get a ballpark figure as to how much i would make with iAds depending on app usage and downloads? Or do you have any ideas or insights based off of your personal experience?
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    yes if i put iAds the app would be free. Oh thanks for sharing that, that is really helpful!
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    So would i do something like this: Timer (After) 33 Seconds Destroy Actor and then have another Timer (After) 34 Seconds Spawn or do i do: Timer (Every) 33 Seconds Destroy and another Timer (Every) 34 Seconds Spawn?
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I think I did something like this:

    I located the X cords of my actor that shows the banner.

    I made a rule inside:
    When self.position.x =400 (for example),
    Show iAds.

    Then, I created a Boolean attribute: ShowIads
    I set this to true.

    I put this inside my Round Rules:
    Every 34 seconds, change attribute game.ShowIads to false.
    Every 35 seconds, change attribute game.showads to true.

    Back to the iAds actor:
    Rule, when attribute game.showiads is false,
    Change attribute self.positon.x to 405
    Otherwise
    Change attribute self.position.x to 400

    I did this so that the game doesnt have to destroy and resplendent that actor.
    There are many other, easier ways to do this, but for some reason none of them worked. The method above was the only thing that worked for me.

    Hope this helps.
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    edited July 2012
    Thanks Thats very helpful!!! 1 quick question, when you say Show iAds at the beginning of your last reply do you mean that Show Banner behavior because i dont have a behavior called show iAds and i have a pro account.
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    @Braydon_SFX Awesome! thanks again!
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