How do you link to your other games in the B&N Store (Nook) from your other Apps?

jdgouldjdgould Member, PRO Posts: 114
edited July 2012 in Working with GS (Mac)
One of my Apps was just rejected at B&N because I have a link using the embedded browser pointing to my other Apps on the Nook App Store. B&N says I need to use their Shop API. I told them that I can't use their Shop API because of my software limitations and asked them to please allow me to use the web browser but was declined. He said my sales would go up 3 to 5 times if I could somehow use their Shop API in my App.

Here is the Intent they need us to use:
Intent i = new Intent();i.setAction("com.bn.sdk.shop.details"); i.putExtra("product_details_ean","2940043352927"); //your real EAN goes herestartActivity(i);

Any ideas?

Here is the quote from their development team "We understand that the tool/framework doesn't allow you to use this, but there has to be some sort of edit option which will allow you to cut and past the intent (which is very easy to use)

This will provide your customers 1-click access to your other applications. I highly recommend you see about implementing this, your sales will multiply by factor of 3-5 due to this.

Good luck."



Thanks,
Jeff

Comments

  • JustMe74JustMe74 Member, PRO Posts: 542
    "Good luck" indeed.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    hahah, I wish I hadn't heard this....

    @SaladStraightShooter any word of this floating around Austin?
  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited July 2012
    Case and point why GameSalad needs to give people the ability to write external plug-ins, like Unity has.

    Look at this site for example.
    http://www.prime31.com/unity/

    There's tons of stuff this guy was able to add to the engine that the team working on Unity hadn't had the time to do. I mean, it's crazy we still can't add custom fonts, or have access to the internal clock, etc. I understand there are plenty of other things for the GS guys to focus on, but if the tool is going to take that next step, it's a needed addition.

    I'd like to add, I've never had any of the links I placed in my nook games cause a problem with submission. However, I also don't click the option for using the internal browser. Perhaps try that..

  • greenrhynogreenrhyno Member, PRO Posts: 152
    Just like to add that I just had this same issue with a Nook app getting rejected for using a web link and not using their shop details API. Specifically they told me:

    If you reference other apps from any NOOK device, you must use the SHOP
    Details API.

    I know B&N has allowed other apps with web links so it seems that it just depends on the reviewer. I wish I could use their shop API but since we don't have access to that in GameSalad, I will just have to remove the button linking to my other apps and resubmit.

    @RacetotheMoon - The button for the embedded browser was unchecked in my submission. In my testing whether this is checked or not doesn't seem to affect android apps, it appears to be a feature exclusive to iOS.
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