256x256 pictures devided by two ends up blurry on the edges. Why?

nypraisenypraise Member, PRO Posts: 96
edited July 2012 in Working with GS (Mac)
I have some pictures that are 256x256 (that looks good) that I have devided by two, 128x128, and imported to my scene. But when in the scene the picture ends up some what blurry on the edges compared to what it was on 256x256. What is wrong? Should´nt deviding something by two be okey?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Retina display needs to be divisible by 4
  • nypraisenypraise Member, PRO Posts: 96
    Both 256 and 128 is divisible by 4?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited July 2012
    Make sure they are not located on a .5 pixel for their x and y location. Also, make sure they are 72dpi
Sign In or Register to comment.