Viewer Orientation - Fixed?
Hello All.
I am working on a game currently that is tilt based in nature, I decided to update GS today because I remember reading a discussion awhile back that said that the weird viewer orientation bug would be fixed or was a planned hotfix or something like that. So i updated, installed the new viewer and still no matter the direction i tilt the screen does too. The viewer used to work that if you had a landscape game it stayed in landscape and if you had a portrait it stayed it in portrait. Now in the last 2 versions it just rotates in any old direction, then when you tilt back to the original orientation the camera is misaligned and weird.
On the thread I read from the previous version where someone complained of this issue I saw many people suggest doing an adhoc build. This would be a great solution if there wasn't a need to rotate at all times. So any time I want to test even the smallest change i would need to create an adhoc build which is...a pain.
Anyone have any insight on this? SSS?
Jason
I am working on a game currently that is tilt based in nature, I decided to update GS today because I remember reading a discussion awhile back that said that the weird viewer orientation bug would be fixed or was a planned hotfix or something like that. So i updated, installed the new viewer and still no matter the direction i tilt the screen does too. The viewer used to work that if you had a landscape game it stayed in landscape and if you had a portrait it stayed it in portrait. Now in the last 2 versions it just rotates in any old direction, then when you tilt back to the original orientation the camera is misaligned and weird.
On the thread I read from the previous version where someone complained of this issue I saw many people suggest doing an adhoc build. This would be a great solution if there wasn't a need to rotate at all times. So any time I want to test even the smallest change i would need to create an adhoc build which is...a pain.
Anyone have any insight on this? SSS?
Jason
Comments
The autorate bug is still there in the latest GS 0.10.00 viewer (in my case all scenes are set to "landscape left" and "landscape right" but they rotate to portrait anyway in the viewer when the device is tilted). " I haven't tried it in an adhoc build but as you write other people have stated that it works (at least for older versions of the gs viewer). I'm sure the GS team is working on fixing it, have'nt read anything yet as to when though.
Br /JS
In all other cases I would agree that an adhoc is the ideal method. But it seems that the broken viewer was better. At least it made more logical sense. If I have a portrait game I would only like it to be portrait up or down in the viewer. The same goes for landscape. And as I said it previously worked that way. This is even an issue with games that have no rotation physics at all. If you are previewing with the viewer and accidentally tilt it it messes up the camera until you either switch scenes or exit and reopen.
If that is by design than it's designer was a twisted soul. j/k But seriously.."as designed"?
Thank you for your time though. It just doesn't seem to make sense. Am I alone in that thought?
Jason
It makes the viewer pretty much useless as a test device for some of my projects.
As mentioned above it messes the with the camera alignment when I rotate my device and back by mistake. This makes me have to restart the test project and try again.
I don't mean to cry but its just an extra hurdle in the process I'd like to see flattened out
Any more conjecture about the viewer going away? I find it absolutely essential to teaching a large group of students. If they all had to do an adhoc build to test on a device we would be up the creek. Please support the GS viewer app in the future!