Pushing Boundaries with GameSalad...PROJECT SALAD DRESSING!

EIGHTHSINEIGHTHSIN Member Posts: 132
edited August 2012 in Working with GS (Mac)
Hi Forum,

I am currently embarking on a mission to create theoretically viable games on GameSalad, which maybe before their time given the current state of GameSalad. The first of the series was a Bejeweled type match game (Follow this thread to see the work in progress, http://forums.gamesalad.com/discussion/48314/bejewelled-template-wip-multiple-passes-working#latest). You would think with the addition of writable tables that this would have been a cinch, however there are still limitations with writable tables, such as the inability to access information directly within rules. Ideally for this type of game you would require a method to create calculations directly within tables or a method to create calculations between tables e.g. using the table as a matrix. Nonetheless it brings us closer to creating such games, but not entirely there, which is what this thread is all about.

Currently in the series are 2 games, the first was Bejeweled and the other is Tiny Wings. Tiny Wings is a physics based game, which relies on pixel collision. Now there are several work arounds that can be used within GameSalad, however they still do not seem to cut it! Yet again an example of a game that in theory can be created with GameSalad, however we only have half the tools to accomplish it!

I plan to spend the rest of the year developing such games, which is where YOU come into this whole project of mine. I spend very little time actually playing games to know whats out there that's worth attempting in GameSalad, so I am asking if you would suggest games, together with a little background and maybe areas in which GameSalad make it difficult to accomplish.

Lets leave the game suggestions to the those, which do not require additional features within GameSalad (such as 3D or Multiplayer etc), and those which are possible and either you do not know how to accomplish it within GameSalad using the current tools, or the current tools just don't meet the requirements to create the game...

Also if you are up for the challenge why not attempt to create the games suggested and together we could see how far we could push "This little engine that could"!

Bring it on! :)

Comments

  • albogdaalbogda Member Posts: 2
    Hi .. i'm new to the salad and trying to work out if Gamesalad can do what i need it to ..
    basically i want players to be able to save all their choices and then be able to see their game flow replay from the start of the game .. do you think this is currently posible in GS thanks AL
  • EIGHTHSINEIGHTHSIN Member Posts: 132
    Hi @albodga, expand a little on your game so I have a clear understanding of what it is you need to replay. However, to answer the question, with the addition of writable tables, it is possible to simulate replay. :)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @albogda - Hi there,

    This thread was started by EIGHTHSIN - I don't think this is a thread for people to ask questions. However, feel free to start your own topic and thread instead. I'm sure more people will be able to help with your questions.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Most of those games can be easily done if you know how to be clever with your code. Yes on the surface of the drag and drop interface it looks impossible but when you really know GS and how to think in code it is possible. I developed overlapping multi touch and many GS's best said it wasn't possible but it's all about being clever and look past the GUI. Too many are stuck at the GUI level.
  • IcedBIcedB Member, PRO Posts: 384
    @FryingBaconStudios what is overlapping multi touch? I didn't think you could overlap as your finger would be in the way anyway? :S
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

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